Virtual ChanAn

A Representation of the city and city life of High Tang Dynasty

Sheng Kai Tang, Yu Tung Liu, Yang Cheng Fan, Yen Liang Wu,
Huie Ying Lu, Chor Kheng Lim, Lan Ying Hung and Yu Jen Chen
Graduate School of Architecture, NCTU

Introduction

Computer simulation technologies were used well in virtual archaeology during the past five years but will be insufficient gradually in the future, just because the simulations have extended from static issues, such as implements, architectures and a whole city, to motional issues, such as cultural activities in a city. So we tried to developed a digital reconstruction procedure that integrated three main technologies including 3D scanner, motion capture and virtual reality cave (VR Cave), and implemented it to reconstruct Chang-An City that existed 1400 years ago but disappeared now. This is an interdisciplinary project, and is also my first time to lead a research team including over 15 members from 6 schools. The results of the simulations are not only realistic enough, highly approved by archeologists, architects, and scholars of art, but also able to influence the deduction processes.

Publication

Liu, Y.T. and Tang, S.K.: 2003, Space, Place and Digital Media– Towards a Better Simulation for a Disappeared City, International Journal of Architectural Computing.

Tang, S.K. and Liu, Y.T.: 2002, A digital reconstruction procedure for a disappeared city space and its activities, In Proceedings of the twentieth Conference on Education in Computer Aided Architecture Design in Europe 2002, p598-603.
<Best Presentation Prize Award in eCAADe 2002>

Tang, S.K., Liu, Y.T. and Fan, Y.C.: 2002, How to simulate and realize a disappeared city and city life? — A VR cave simulation, In Proceedings of The seventh Conference on Computer Aided Architectural Design Research in Asia 2002, p301-308.

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