Sheng Kai Tang

About Tangible Interaction Research and Design

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Research

二月 19, 2012

Tangible Surface V1

We are very happy that Actuating Geometry in Design Workshop has finished successfully!! In order to demonstrate the concept and signal transformation from physical simulation in Grasshopper to geometry calculation in Processing to physical actuation via Arduino, TsungHsien, Shih Yuan and I had a pre-workshop…

一月 2, 2012

Statement of Adaptive Artifact V1

Statement of Adaptive Artifact V1

In one discussion I had with Professor Scott Hudson in a class at CMU in 2007, I brought up my first idea of Adaptive Artifact, which is an Adaptive Mouse. The discussion inspired my strong interest…

十二月 1, 2011

Tangible Pixels Video V1

Although it’s about two months since the end of the 2011 Taiwan Designers’ Week, Tangible Pixels project is still far from done. There are many research issues and implementation techniques that require more time to address and discovery after all. However, a video consisted of…

六月 26, 2011

Adaptive Typing

Adaptive Typing

This project is discovering and inventing a potential new way of typing on a touch sensitive surface with no tactile feedbacks.

九月 26, 2010

Florabot

In this project, we design and make 438 flower robots for the 2010 Taipei International Flora Expo. Our goal is to make each individual equip identical minimum rules but achieve highly intelligent behaviors. Hence, we adopt the idea of “Self-Organization” to realize…

一月 26, 2010

Virtual Mouse

What if the affordance of a device is totally removed? Without physical and visual clues, will users still be able to perform tasks as usual? In order to discover these curiosities, we propose a new pointing device that is named “Virtual Mouse”. Unlike conventional computer mouse…

十月 26, 2009

Tangible Slider

Sidebar is a kind of widely used component for most window-based applications. A sidebar is defined as a container where application shortcuts are located. Currently, a sidebar is called out from hidden by pointing the cursor at a hot-area or a hot-edge. After calling out a sidebar…

九月 26, 2009

Seamless Mobility

How to bring the conventional Graphical User Interface from the screen to the space is a popular research topic since a decade ago. Most approaches actually focus on discovering and improving related technologies of Augmented Reality. In detail, researchers develop high quality sensing…

六月 26, 2009

Sneak Peeking Bars

The control sidebar is essential for window-based application. Most of them have auto-hide mechanism to spare more window space for users. Users can bring out a sidebar at will by moving the mouse cursor to the edge where the bar is hidden. In this project, we propose a new way…

四月 25, 2009

Calligraphic Brush

The development of better User Interface (UI) and Tangible User Interface (TUI) for 3D modeling has lasted for decades. With the popularity of free form style achieved by algorithmic methods, the existing solutions of UI/TUI for CAD are gradually insufficient. Neglecting the steep learning curve…

十二月 25, 2008

Storytelling Cubes V2

Storytelling is a very critical activity for children, either as a listener or a teller, in terms of development of narrative skills and realization of the world. Generally, by 3 years old, children are gradually skilled at labeling items and further realizing relations among them. These skills are rudiments for advanced storytelling activity later. Proper assistance and guidance including story books and caregivers are required for the precedent achievements.

十一月 25, 2008

Adaptive Mouse

Adaptive Mouse (AM) consists of a smart material which is deformable and is capable of recognizing the deformation. The deformation provides perfect and comfortable ergonomic shape for users’ diverse hand gestures. The smart material itself could also dynamically activate…

九月 25, 2008

Adaptive Camera

Adaptive Camera is discovering the idea that whether it is possible to compensate the elimination of formal implications for flexible operation by providing functional adaptability. In detail, I am going to create a digital camera which has no elements of implications at all…

六月 25, 2008

Different predispositions of design and scientific thinking

The important role of design in HCI is providing design thinking to support scientific thinking especially for generating novel ideas in the concept forming stage. However, why couldn’t scientific thinking generate novel ideas by itself and need the assistance…

七月 25, 2007

Hemisphere

Hemisphere

Robot control is a popular issue in robotics field. More and more researchers dedicate in developing easy and intuitive solutions for robot programming and control. The most popular approach is to recognize human’s gestures through computer vision applications. However, these computer…

六月 25, 2007

A Touch Free Microwave Door

After studying 12 user’s behaviors of using a microwave oven through Contexual Inquiry Method, we finally figure out that a touch free interface is needed due to oily hands of users which always interrupt the cooking process. For clean and safty reasons, we create this touch free interface for users to test again. After comparing with previous ordinary microwave door, our touch free door does improve the usability of a microwave oven.

六月 25, 2006

TeleEGGs

TeleEGGs

In our daily life, there are many subtle actions which can deliver our emotions in very unique ways especially those between acquaintances. From a glance, one can perceive not only the other’s existence but demands and feelings. Via a smile and a blink, one can deliver good intentions…

六月 25, 2006

Co-Music Room

Co-Music Room

Co-Music room is a music space designed for children to explore the music through collaborating with each other. The original idea is to allow children to play the music and experience the corporations though the process. This space, an 8×8 cube, consists of two fundamental components…

十二月 25, 2005

Storytelling Cubes

Storytelling Cubes

Storytelling Cubes, unlike other open ended storytelling systems giving children unlimited capacity of extension to create unlimited stories, enable children to discover as many as possible combinations by means of providing a limited set of cubes where elements…

六月 23, 2005

Tangible User Interface For Modelling

Tangible User Interface For Modelling

Recently, more and more researchers dedicated in the development of human computer interaction for CAD systems, such as gestural input of three dimensional coordinates, flexible manipulation of NURBS objects, and the creation of force feedback. These research results indicated that…

六月 1, 2003

San Diego Visualization

CDI was selected to develop a visualization (animation) of a house and community resource center as part of the San Diego region 100-year sustainable plan. This visualization was compiled with other animations from the team and presented at the International Competition for Sustainable Urban Systems Design (IC-SUSD) conference in Tokyo in June 2003. In this project, I participated in all parts of it including concept generation, digital visualization and final film editing.

三月 21, 2003

Overlapped Spaces

Do you ever suddenly conscious that why is your physical body alsways static every time when your virtual bodies are running with friends in cyberspace? Is it possible to navigate several spaces at the same time? In this project, we are going to realize this idea. There are three key issues to be discussed. First, how the movements of bodies in physical and virtual worlds are synchronized. Second, how your perceptions of spaces are changed under the synchronized movements. Third, how people connect to each other under this situation.

一月 1, 2002

Digital Castle in the Air

Digital Castle in the Air

Architectures with organic surfaces or with sculptural forms are defined as Free Form in our lab. The use of computer is not the sole reason of this definition but is the new way to make the design and construction of it more and more easy and quickly. In order to discover the digital processes…

六月 20, 2001

2050 Vision Taiwan

In this research we give up the traditional ways of simulation but use a new technology, which is commonly used in entertainment industry, called “Camera Matching”…

一月 1, 2001

Virtual ChanAn

Computer simulation technologies were used well in virtual archaeology during the past five years but will be insufficient gradually in the future, just because the simulations have extended from static issues, such as implements, architectures and a whole city, to motional issues, such as cultural activities in a city…

九月 30, 2000

Virtual ChiChi Station

The Chi-Chi station is a very important historical antique in Taiwan that was heavily destroyed by the 921 earthquakes in 1999. In order to recover this important transportation node within a very short period of time, we adopt computer simulation techniques to assist…

六月 30, 2000

Virtual Hsinchiu

In the past, computer simulation is used in architecture field as the presentation of architects, but most common people always indicate that they don’t understand the purpose of architects showed in the pictures or animations without explanation…

六月 18, 1999

Virtual Solution for Environmental Issues

In the past of Hsinchu, the management of urban planning and historical reservation was not effective, so that the urban lost its activity and potential. That is why this project is set, and two solutions which are urban renew and preservation of historical culture are proposed. In order to achieve…

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Sheng Kai Tang
© Sheng Kai Tang 2012
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