Adaptive Artifact

mindSet

mindSet

Discovering Intuitive Gestures for Smart TV Control Based on Depth Camera Technology

Institute of Information Industry and Sheng Kai Tang

Introduction

Do you think waving your hands in the air to switch channels of TV is a good idea?  Actually, the body gestures for TV games using large muscle motors are good for exercising but are not proper for controlling. So, we develop the idea of mindSet, including Plane-based, Vision-based and Affordance-based gestures. mindSet using small muscle motors not only reveals intuitive gestures, but also implements these gestures based on popular depth camera system, Kinect. According to our testing of mindSet, users are able to successfully execute commands via gestures in a shorter time and with more comfortable feelings than that of convention ways.

Elder e-Reader

Designing Government Funded Religious E-Readers by Adopting User Experience Methods

Adopting 2.5D Shape Display and Digital Shadow to Assist Collaborative Urban Massing

Sheng Kai Tang(1), Wen Kang Chen(2), Chih Hao Tsai(2), Yi Ting Chen(3)
Adaptive Artifact(1), AJA Creative Design(2), ASUS Computer(3)

Introduction

The design concept of user experience has been popularized and widely accepted in Taiwan. Many companies have successfully transformed from OEM into ODM, and even created their own brand by establishing their internal user experience design department. However, the current user experience research and design in Taiwan focusing too much on mainstream products is going to make the field become another red ocean. In order to prevent another outbreak of price war, the Taiwanese government has put in extensive resources to assist Taiwan’s well-known brand companies in R&D, expecting to develop and establish a new product benchmark via the researches on special consumer groups. This research introduce an actual government funded project of ASUS focusing on developing an electronic platform for a special consumer group, Tzu Chi. By going through a series of user experience design and research process, we eventually retrieve some valuable points which could be beneficial to the design of future e-reader.

Publication

Tang, S.K., Chen, W.K., Tsai, C.H., and Chen Y.T.: 2013, Designing Government Funded Religious E-Reader by Adopting User Experience Methods, HCI International 2013.

Tangible Surface V1

We are very happy that Actuating Geometry in Design Workshop has finished successfully!! In order to demonstrate the concept and signal transformation from physical simulation in Grasshopper to geometry calculation in Processing to physical actuation via Arduino, TsungHsien, Shih Yuan and I had a pre-workshop a week before the actual workshop and built the Tangible Surface example!

Dynamic tangible surface is not a brand new concept and many projects have already been built, such as Hyposurface of Decoi, Recompose of Hiroshi Ishii and my Tangible Pixels. These projects all use single axis mechanism to create free surface movements. However, if you observe these projects from top view in detail, their surface grid is actually fixed and surface area is unchanged. In other words, these so called dynamic surfaces are fake and limited. So, Tangible Surface try to break the limitation to create real dynamic surface by implementing a three axises actuation mechanism. With this mechanism, the Tangible Surface could be deformed to simulate any mathematical surface with physical characteristics.

很高興的,設計中的動態幾何工作營已順利結束。為了展示從物理模擬到幾何運算乃至於實體致動間的概念呈現與訊號轉換,聰憲、識源以及我,早在工作營開始前的一週,我們自己也閉關先來個預先工作營。

創造動態的實體表面的概念已經不是新鮮事,如早期的Decoi的Hyposurface到Hiroshi Ishii的Recompose,以及我自己的Tangible Pixels。但這些案子都僅是透過單軸的上下運動來產生看似自由的表面,然而這樣的表面基本上從上視來看,其格點都是固定不動的,整體的範圍也是固定的,換句話說,這樣的動態是假的有侷限的。因此,Tangible Surface試圖的創造出能三軸運動的機構,進而來產生真的能自由扭曲的據物理特性的數學網面,企圖為動態表面致動做一點突破性的嘗試。

Tangible Pixels

Although it’s about two months since the end of the 2011 Taiwan Designers’ Week, Tangible Pixels project is still far from done. There are many research issues and implementation techniques that require more time to address and discovery after all. However, a video consisted of previous working demos and collected images is still made as a way to share the development and exhibition processes with you. Hope you can enjoy it and have clear understanding of this project!!

離展覽結束已兩個月了,不過實體像素仍然離完成還有一段路要走,畢竟裡面有許多的研究議題要探討,以及一些實作的技術要克服。然而,根據三禮拜前的進度以及手邊的影像資料,剪輯了一段影像跟大家分享工作與展覽的過程,希望大家能更清楚理解這個案子的內容。

Florabot

Florabot

Swarm Robots for the 2010 Taipei International Flora Expo

Sheng Kai Tang, Patrick Chiu, Hunter Luo, Parks Tzeng
User Experience Design, ASUS

Introduction

In this project, we design and make 438 flower robots for the 2010 Taipei International Flora Expo. Our goal is to make each individual equip identical minimum rules but achieve highly intelligent behaviors. Hence, we adopt the idea of “Self-Organization” to realize “Swarm Intelligence”. Each “Florabot” has a MCU, IR transceivers, a tri-color LED, a motor and a stretch structure. The IR transceiver on top of the flower is capable of sensing the presence of a visitor. Once the visitor is detected, according to how close the visitor is, the tri-color LED in the head changes color and the stretch structure of the head modifies its size. Moreover, this Florabot propagates the information of visitor’s presence to neighbors by IR transceivers at the base. The neighbors will further react based on the received information.


Adaptive Mouse

Adaptive Mouse

Toward a discovery of formal and functional adaptabilities

Sheng Kai Tang
User Experience Design, ASUS
Computational Design Program, CMU

Introduction

Adaptive Mouse (AM) consists of a smart material which is deformable and is capable of recognizing the deformation. The deformation provides perfect and comfortable ergonomic shape for users’ diverse hand gestures. The smart material itself could also dynamically activate any areas at will for conventional buttons and scroll wheel. The prediction of active areas is based on the recognition results of users’ hand gestures. Working with AM, all users have to do is to hold it with his/her comfortable and preferred hand gestures, then acting their fore and middle fingers intuitively will always correctly trigger related button functions. Users can also freely move the mouse and always get cursor feedbacks accurately.

Publication

Tang, S.K. and Tang, W. Y.: 2010, Adaptive Mouse: A Computer Mouse Achieving Form-Function Synchronization. In Proceeding of CHI 2010, p2785-2792.