 |
2010 Adaptive Typing
A laptop with dual screens is a trend for the coming future. It means typing on an LCD screen displaying dynamic content instead of a fixed physical keyboard is an emergent design possibility. However, the current approach only showing... |
 |
2010 Florabot
In this project, we are making an artificial flower that is going to be set up in the 2010 Taipei International Flora Expo this summer. Our goal is to design an artifact equipping minimum rules but achieving intelligent behaviors. Hence, we adopt... |
|
2010 Virtual Mouse
What if the affordance of a device is totally removed? Without physical and visual clues, will users still be able to perform tasks as usual? In order to discover these curiosities, we propose a new pointing device that is named “Virtual Mouse”... |
|
2009 Adaptive Mouse
Sensor technologies, mainly adopted in the industrial fields providing reliable measurements, now enrich the experience of interaction between products and users. Getting ride of the constraints of buttons, knobs and sliders, sensors provide... |
 |
2009 Tangible Sidebar
Sidebar is a kind of widely used component for most window-based applications. A sidebar is defined as a container where application shortcuts are located. Currently, a sidebar is called out from hidden by pointing the cursor at a hot-area or a... |
 |
2009 Seamless Mobility
How to bring the conventional Graphical User Interface from the screen to the space is a popular research topic since a decade ago. Most approaches, such as Augmented Reality, actually put a lot of efforts discovering the potential technologies... |
 |
2009 Arduino Matrix
For the past three years, I developed several interactive ideas and most of them adopt sensor array approach to gather required data. Due to the frequent use of sensor array acquisition, I am now making a toolkit called ¡§Arduino Matrix¡¨ ... |
 |
2009 Sneak Peeking Sidebars
The control sidebar is essential for window-based application. Most of them have auto-hide mechanism to spare more window space for users. Users can bring out a sidebar at will by moving the mouse cursor to the edge where the bar is hidden. In this... |
 |
2009 Calligraphic Brush
The development of better User Interface (UI) and Tangible User Interface (TUI) for 3D modeling has lasted for decades. With the popularity of free form style achieved by algorithmic methods, the existing solutions of UI/TUI for CAD are... |
| |
|
| @CMU(05~08) |
|
|
2008 Storytelling Cubes V2
Storytelling is a very critical activity for children, either as a listener or a teller, in terms of development of narrative skills and realization of the world. Generally, by 3 years old, children are gradually skilled at labeling items and further realizing... |
|
2008 Adaptive Camera
Form, or appearance, is the first impression users have when encountering an interface. Form not only provides type for recognizing, style for attracting, but also implication for operating. Form is an integrated knowledge which creates... |
|
2008 Adaptive Mouse
Sensor technologies, mainly adopted in the industrial fields providing reliable measurements, now enrich the experience of interaction between products and users. Getting ride of the constraints of buttons, knobs and sliders, sensors provide... |
|
2008 Different predispositions of design and scientific thinking
The important role of design in HCI is providing design thinking to support scientific thinking especially for generating novel ideas in the concept forming stage. However... |
|
2007 Hemisphere
Robot control is a popular issue in robotics field. More and more researchers dedicate in developing easy and intuitive solutions for robot programming and control. The most popular approach is to recognize human's gestures through computer... |
|
2007 A Touch Free Microwave Door
After studying 12 user's behaviors of using a microwave oven through Contexual Inquiry Method, we finally figure out that a touch free interface is needed due to oily hands of users which always interrupt the cooking process. For clean and safty... |
|
2006 ProtoCAD
In our “Architectural Robotics” course, students develop concepts of interactive space by drawing two kinds of diagrams: a components diagram and a finite state machine diagram. A components diagram illustrates the relationship between... |
|
2006 TeleEGGs
In our daily life, there are many subtle actions which can deliver our emotions in very unique ways especially those between acquaintances. From a glance, one can perceive not only the other's existence but demands and feelings. Via a smile... |
|
2006 Co-Music Room
Co-Music room is a music space designed for children to explore the music through collaborating with each other. The original idea is to allow children to play the music and experience the corporations though the process... |
|
2005 Storytelling Cubes
Storytelling Cubes, unlike other open ended storytelling systems giving children unlimited capacity of extension to create unlimited stories, enable children to discover as many as possible combinations by means of providing a limited set... |
|
2005 Tangible User Interface For Modelling
Recently, more and more researchers dedicated in the development of human computer interaction for CAD systems, such as gestural input of three dimensional coordinates, flexible manipulation of NURBS objects... |
| |
|
| ¢IHarvard(03) |
|
|
2003 Overlapped Spaces
Do you ever suddenly conscious that why is your physical body alsways static every time when your virtual bodies are running with friends in cyberspace? Is it possible to navigate several spaces at the same time? In this project... |
|
2003 San Diego Visualization
CDI was selected to develop a visualization (animation) of a house and community resource center as part of the San Diego region 100-year sustainable plan. This visualization was compiled with other animations from the team and presented... |
| |
|
| @NCTU(99~02) |
|
|
2002 Digital Castle in the Air
Architectures with organic surfaces or with sculptural forms are defined as Free Form in our lab. The use of computer is not the sole reason of this definition but is the new way to make the design and construction of it more and more easy... |
|
2001
Virtual ChanAn
Computer simulation technologies were used well in virtual archaeology during the past five years but will be insufficient gradually in the future, just because the simulations have extended from static issues, such as implements... |
|
2001 A Discovery and Application of Motion Capture
The digital motions and even some gestures as motional models are crucial in simulating activities in spaces because the human normally perceives and cognitively understands the outside world through these interactions. The mechanism... |
|
2001 A Development of Immersive VR System
Prvious studies have shown that VR-cave demonstration cab increase the visualization and spatialization for people whose perception processes rely cognitively on more interactive and immersive feedbacks from the outside environment... |
|
2001
2050 Vision Taiwan
In this research we give up the traditional ways of simulation but use a new technology, which is commonly used in entertainment industry, called “Camera Matching”. Using camera matching can shorten the time and reduce the efforts... |
|
2000 Virtual ChiChi Station
The Chi-Chi station is a historical antique of mid-Taiwan that was heavily destroyed by the 921 earthquakes. The entire station could not function as a railroad node of the transportation system. This project is to assist... |
|
2000
Scenario Scripting Animation for Public Policy
In the past, computer simulation is used in architecture field as the presentation of architects, but most common people always indicate that they don't understand the purpose of architects showed in the pictures or animations without explanation... |
|
1999 Virtual Solution for Environmental Issues
In the past of Hsinchu, the management of urban planning and historical reservation was not effective, so that the urban lost its activity and potential. That is why this project is set, and two solutions which are urban renew and preservation ... |
| |
|